1.21 Protective Nature

The space underneath the abandoned Heron Industries factory seems to go on forever - can they reach Sayka in time? Fran gets pulled in up to the shoulder. Gordon shows dominance. Ibra pledges fealty. JJ traces connections to their source.


-- links --

Website: wanderingpathpod.com

Support our show: patreon.com/wanderingpathpod


-- sponsors --

- Mage Hand Press, creators of the incredible Valda’s Spire of Secrets - now available on D&D Beyond! Find out more at magehandpress.com


-- cast & crew --

Created by Mischa Stanton

Produced by Bex Taylor-Klaus, Lyn Rafil, Mayanna Berrin & Mischa Stanton


Gamemaster: Mischa Stanton

Ibra: Bex Taylor-Klaus

JJ: Lyn Rafil

Gordon: Ian McQuown

Fran: Mayanna Berrin


Sound design: Mischa Stanton

Cover art: Lyn Rafil

Transcript assistance: Darby Summers

Music: Independent Music Licensing Collective

Production & House Manager: Erin Bark


-- about --

The Wandering Path is an actual-play podcast putting complex characters, resonant themes and engaging new mechanics at the heart of immersive adventures. We’re making the stories we want to see in the world, one game session at a time! Join us for our first season, as we dive to the heart of the City of New Prosper: a techno-magical metropolis on the rise, where those who seek to craft themselves a new future will first have to settle the debts they owe the past. New episodes every other Monday.

Previous
Previous

1.22 The Only Way Out Is Through

Next
Next

Detour 18-20: A Manic Pixie Dream Squirrel