1.35 Interlude, Part II: The Strongest Wills

Those on the edge of ascension attempt to rid themselves of earthbound concerns. Asinko panics. Heron maintains decorum. Bracha hedges his bets. Aramis pokes the bear. Shinmar embraces her nature.

This interlude uses rules based on Fabula Ultima, by Need Games!

-- links --

Website: wanderingpathpod.com

Support our show: patreon.com/wanderingpathpod

-- cast & crew --

Created by Mischa Stanton

Produced by Bex Taylor-Klaus, Lyn Rafil, Mayanna Berrin & Mischa Stanton

Gamemaster / Asinko: Mischa Stanton

Aramis: Bex Taylor-Klaus

Bracha: Lyn Rafil

Heron: Mayanna Berrin

Shinmar: Reed Sights

Sound design: Mischa Stanton

Cover art: Lyn Rafil

Transcript assistance: Darby Summers

Music: Independent Music Licensing Collective

Production & House Manager: Erin Bark

-- about --

The Wandering Path is an actual-play podcast putting complex characters, resonant themes and engaging new mechanics at the heart of immersive adventures. We’re making the stories we want to see in the world, one game session at a time! Join us for our first season, as we dive to the heart of the City of New Prosper: a techno-magical metropolis on the rise, where those who seek to craft themselves a new future will first have to settle the debts they owe the past. New episodes every other Monday.

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1.34 Interlude, Part I: The Brightest Minds